![]() I know for myself, it took my 3 days just to beat bounce man with no items or anything on superhero mode. I've been hearing other folks talking about how easy the game was, then they admit that they had to buy infinite lives basically and a massive amount of energy tanks just to beat it. In any case, I think you just gave up too soon or the game may just be a bit too hard for you, which is cool. Not even power ups, extra lives, boss weapons, etc. Still haven't been forced to use gears or anything. I'm working on torch man's stage now, just got done beating the other bosses and nope. Then I Chakraborty myself not to use them unless the game forced me too. The first time I used it I thought they were cool and made things easier, but I noticed I played better without them. Really, I've yet to find a point in the game where you have to use the gears. I'm not sure I understand how the option existing worsens the experience. ![]() There's nowhere in the game that makes you use the gear system. This culminated in the development of Mega Man 11. The research showed us that the thing people wanted most was a new, full-fledged entry in the original Mega Man series, made with series fans in mind. I performed detailed research to find out what Mega Man fans were thinking, as well as what people who weren't fans but had heard of the series were thinking. ![]() I feel like the development team was the perfect size for a project of this sort."Įlsewhere, Tsuchiya talks about how his own research led to the creation of the game, with results finding that players wanted a "full-fledged entry in the original Mega Man series". It's very clear what aspects of the game each person is in charge of, so they can be completely sure of their goals and keenly feel responsibility towards them. With around 30 people it feels like you've got just enough staff for the project. "There are certainly benefits to a larger development team, but with so many people it means that some are unable to affect development across the game as a whole.
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